![]() In these spots, you put the percent chance that a train of the corresponding type should have this station on its timetable. Each one corresponds to a train type, of course: Freight for Freight contracts, IC for InterCity, and Com for Commuter contracts. When editing a station, there are three boxes, each labeled "Freight", "IC", and "Com". However, some stations might have more traffic of one kind than another, such as a passenger station having tons of intercity contracts but absolutely zero freight contracts. In freeplay, contracts are procedurally generated to go to certain stations. If you are using the Map String Converter Tool to help create custom train consists, when a train enters the map, the leftmost car in the consist will always be the front of the train, even if the train is entering from a western border station. Trains will spawn or despawn after riding across these segments of track, and regular track cannot be connected to this end of the station. This is indicated by three small lines in a dotted formation on the appropriate side of the station. In freeplay, you must make sure that all border stations are marked accordingly, but in scored levels, you only need to make sure the correct tracks are border tracks.īorder tracks have one end as a "border" with the outside world. Stationless signs can be used in many ways to enhance levels, such as by adding names to geographic locations which aren't stations, including warnings for difficult segments, or just writing memes in your level.īorder tracks are important to any map, as they simulate trains coming onto and off of the stage and interchanging with the outside world. When a sign has no tracks associated with it, the sign will have no background and will have grey text instead of black text. Station signs can also be used as non-station signs if the station doesn't have any tracks. This can be used to either make confusing maps, or to make for elegant and creative station designs, depending on the creator and how they decide to use this power. The game allows you to put the station sign anywhere on the map, no matter what. You'll need to place the sign above or below the station manually, although you aren't required to do that. Station signs help indicate which station tracks belong to which station. The one at the top is an example of a station sign with no tracks, and the one below is one with tracks. It is thoroughly recommended that you put your station platforms together in such a way that they are recognizably part of the same station, as it is just good level design. This can lead to some innovative station designs and clever mapmaking, but also allows players to just place two tracks on opposite ends of the map. Each track must be individually placed, and can be placed anywhere on the map. ![]() In said tab, you can add more tracks to the station, remove unnecessary tracks, name the station and place signs, and choose if the station is a border or not.Ĭreating a new station is as simple as clicking on the "new station" button. Stations are important enough that they must be done in their own editor tab. If you want to know the basics on how to build, check out Building. ![]() Tunnels will build the most direct path, even if there are walls or stations in the way.Walls, Autoblocks, and Stations can be built.Once a scored level is saved, Tunnels will always be 40kmph, regular track 120kmph, and Autoblocks 200kmph. However, there are some major differences: Building tracks is practically identical to how to build in freeplay.
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